Strange Attractor 1

Created in Blender 4.2 using geometry nodes based on the equation for a Strange Attractor using a repeat loop and the mathematical model for the attractor:

The cycles render in Blender leveraged the compositor adding a slight amount of bloom. The lighting and background are from an HDRI from Blenderkit. 

Post render processing was done in Photoshop with the use of Flurbos overlays and the camera raw filter. A slight amount of depth was added with a neural filter. Finally a Photoshop filter gallery chalk filter was applied to the overall image.

To see other attractor images I’ve created, click here.

To watch a YouTube video on how to make these attractors in Blender Geometry nodes click here.

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Lorenz Attractor 3 created in Blender 4.2 geometry nodes

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